The main criticism that can be aimed at procedurally generated pseudo Cold War stealth ‘em-up, Counterspy, is its length. Weighing in at a measly 2-3 hours, it’s just too damn short; which is a shame because for its duration, it’s an incredibly tight and enjoyable experience.
Unlike most stealth action games which are more often than not bogged down with painful stays in the shadows whilst you watch and analyse movement patterns, the action moves along at a blistering pace. The controls are intuitive and responsive enough for you to dispatch an entire roomful of enemies, from both sides of the fence, with a refreshing fluidity that elevates even the most impatient (me) to super spy status.
The action for the most part takes the form of a 2D side-scroller, duck behind cover however and the camera switches seamlessly to a 3D over the shoulder perspective (ala Uncharted) enabling you to take down enemies down the corridor or in the background, depending on your position.
As the Cold War setting implies, the threat of nuclear war looms ever present and should you attract enough attention from either side of the conflict, represented here by The Imperialist States and The Socialist Republic, they won’t hesitate to rain nuclear hell on… the moon? Being the very thing you’re sneaking around their bases and stealing their plans to prevent.
In short, Counterspy is a slick action game that makes the Cold War fun. It’s just a shame that it’s over before it begins.
Words: Reese Berry